Blood Angel space marine model I made. The model has around 120k polygons, weapons showcased on the render are just for demo. I wanted to make a model with clean topology and reasonable polycount so it could be optimised and used in games if needed. The model has 4 texture sets, the helmet has 2, textures are 4K and I used UDIM's to achieve the best look. Modelled and rendered in Blender, textured in Substance Painter.