A warhorse model I made for a client. This is my second time making animals with somewhat precise anatomy so it was a fun challenge! I could've gone with less polygons but client said around 30K, so I went with that and it has 30545 polygons. Armor and horse are separate objects, horse has 1 texture set and armor has 2 texture sets (base color, roughness, metallic, normal map and opacity). Low poly, high poly, rigging and rendering are made in Blender, textures are made in Substance Painter.